Since last week, we have implemented the halo effect and collision detection along with planet textures. Sam also added an orbit feature and enabled switching between controlling different planets.
Changes:
We still need to implement 3 more skill points and we have been working on displacement mapping. We may implement another difficult feature if this one proves too difficult.
Screenshots:
Above is the normal view when no effects are toggled.
The screenshot illustrates collision detection where the bounding wire-frame spheres of the two colliding planets turn red when they collide. The red circles illustrate the orbit paths.
Updates from 12/10:
Progress/Changes: We completed the project to the best of our ability. We were stuck figuring out how to do displacement mapping and ended up doing bump mapping and procedural terrain instead. We referenced this tutorial for the procedural terrain.
Final Skill Points:
Easy: Halo Effect, Bump Mapping
Medium: Collision Detection with AABB, Procedural Terrain
Video:


